

It supports Single-player and puts you on the battlefield against AI-controlled characters. It introduces a new vehicle as Quadbike, New Weapons, Helicopter, and Tanks.

The game takes place in the open environment and revolves around physics-based elements. You can select one of them to start your game, and your main objective is to smash against a team using cars, helicopters, tanks and various weapons. The game revolves around between two factions such as the blue and the red.

The main things I'm missing as is are the squad commands and night vision how I see it, but maybe there's something else I've forgotten to account for.Ravenfield (Beta 5) is an Action-Adventure, First-person Shooter, Ragdoll and Single-player video game available to play on Windows, Mac, and Linux. Leaning, crouching, and going prone all feel too integral to the experience to unbind, but they're options as well. The kick is fun but sort of non-essential so I've thought of removing it too. I've been thinking I might get rid of one of my weapon change buttons on the D-pad and replace it with a night vision toggle or squad commands. * click left stick (元) for sprint, click right stick (R3) for kick * D-pad Left and Right cycle equipment/weapons * fire with RT and aiming with LT (changed from default RB and LB) * movement and aiming with left and right sticks respectively Curious what other people have done for their controller setups-will post mine below with some small ways I've thought of adjusting it. I enjoy using controllers and prefer to do so when I can (also looking out for my wrists a little since I game plenty with a keyboard and mouse as is). This is mostly due to how many binds Ravenfield has. Had a lot of fun save for the detail that playing Ravenfield with a controller, as I do, is a bit suboptimal. Just started playing Ravenfield again last night after checking out some of the workshop offerings (9 pages of subscribed items later I actually got around to playing the game).
